/*
 * palette.h
 *
 * Copyright (C) 2002 Mark Broadhead
 *
 * This file is part of DAPHNE, a laserdisc arcade game emulator
 *
 * DAPHNE is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * DAPHNE is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <stdint.h>

typedef struct
{
	uint8_t y;
	uint8_t v;
	uint8_t u;
	bool transparent;
} t_yuv_color; 

// Among other things, sets color #0 to be transparent.  You can change this
//  by calling palette_set_transparency.
bool palette_initialize (unsigned int num_colors);

//void palette_set_transparent_color (SDL_Color color_value);
//void palette_set_transparent_number(int color_number);

// sets whether a color (from 0-255) is transparent or not.
// The default is for color #0 to be transparent, and this will be
//  set in palette_initialize.
void palette_set_transparency(unsigned int uColorIndex, bool transparent);

void palette_set_color (unsigned int color_num, SDL_Color color_value);
void palette_finalize ();
void palette_shutdown (void);
t_yuv_color *get_yuv_palette(void);
uint32_t *get_rgba_palette(void);
